


|
Game Designer
Shattered Minds: Masquerade
Vast Studios
Platform: PC / Mac |
|

|
My most recent game, Shattered Minds: Masquerade is a mystery adventure game about an attack on Mardi Gras led by an evil former magician who has a dark secret.
Shattered Minds allowed me to express my storytelling side. It was a lot of fun to write a murder-mystery story with a plot twist. The review on Gamezebo.com praised the game for having an "intriguing plot".
With this project, as game designer I took on many roles including: story writing, script writing, gameplay development, event planning as well as working with an outside team that worked on the development of most of the game's visual content.
Selected as a premium "Collector's Edition" release on Big Fish Games, the game was released in November, 2011 and ranked in the top 100 games as a #3 best seller in December, 2011. |
|
 |
|
Game Designer
Lost Chronicles : Fall of Caesar
Vast Studios / Nat Geo Games
Platform: PC / Mac |
|
|
The follow up to Lost Chronicles: Salem is Lost Chronicles: Fall of Caesar, a historical journey through ancient Rome at the time of the assassination of Julius Caesar.
Once again, as game designer, I took on many roles including script writing, gameplay design and acting as a liaison to external asset developers that were providing in-game assets.
|
|
 |
|
Game Designer
Lost Chronicles : Salem
Vast Studios / Nat Geo Games
Platform: PC / Mac |
|
|
As game Designer on Lost Chronicles: Salem, I took on a multitude of tasks including gameplay design, event sequence design, script writing, as well as acting as a liaison between our internal and external content teams.
I created both written and visual documentation for developers, artists and sound designers.
I was also responsible for timelines and task management, ensuring that the game was completed on schedule and on budget.
The game was released on Big Fish Games in December 2010 and was a top 10 best seller. |
|
 |
|
Additional Game Design
Nightfall Mysteries : Asylum Conspiracy
Vast Studios
Platform: PC / Mac |
|
|
My duties on Nightfall Mysteries: Asylum Conspiracy included script revisions and designing puzzles and minigames.
The game was released in the summer of 2010 on Big Fish Games and was a #2 best seller. |
 |
 |
|
Level Design
Mega Man: Rush Marine
Capcom Mobile
Platform: Mobile (JAVA, Blackberry) |
|

|
Mega Man: Rush Marine is a shmup developed for mobile devices that takes place in the Mega Man universe.
My role in the project included both programming and design tasks. I designed 3 of the game's levels, including the game's final level (the ol' reliable Dr. Wily stage!). My programming tasks included end of the line programming, preapring the final game code for a variety of mobile devices. |
Click on the icons below to see the levels that were designed and built by me.
|
|
|
|
Electric Inlet |
Isle of the Deep |
|
|
 |
|
Production Associate
Mega Man II
Capcom Mobile
Platform: iPhone |
|
 |
I worked in a production role to bring Mega Man II to the iPhone.
I worked very closely with the team involved in this project, especially during the development of the v1.5 update, to ensure that the game is as accurate and fun as possible on the platform. I pushed to ensure that the necessary effort was put forth to make this a reality.
The experience gained from this project has prepared me for the challenges of time and quality management, to ensure that any game that I work on will be the best it can be. |
|
 |
|
Special Thanks
Word Burst
Cerbral Vortex Games
Platform: iPhone |
|

|
I worked as an intern at Cerebral Vortex Games, and tested the PC version of Word Burst. I researched the possibilty of releasing a French language version of this title, and worked on the French word database that was to be used.
I also worked on developing prototype games in Flash. |
|
 |
Additional Credits Include: |
Street Fighter Alpha (Mobile) - Compiling
Super Street Fighter II (Mobile) - QA
Resident Evil: Uprising - Compiling |
|
 |
|
|